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Devlog
Echoes of Decay
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Devlog
Is "the controls are clunky by design" a valid argument?
December 28, 2023
by
youmegravity
#controls, #psx, #retro
So this isn't a devlog in the traditional sense, more just me writing down some thoughts I'm having after having people play the game so far. One point of feedback I get often is "the controls feel cl...
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We're on 1/3! Making progress
December 26, 2023
by
youmegravity
So my plan for the game is to make it have 3 levels/chapter: - The garden - The castle - The final confrontation And yesterday I finished up work on the castle garden! Not to say it's completely done,...
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sounds, music & menus!
December 23, 2023
by
youmegravity
#music
I've added a start menu to the game with some ambience audio. I also made a logo for the game. I'm not a graphic designer by any means so maybe I'll change it in the future, but for now I like it. :)...
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The castle, boulders & bombs update
December 22, 2023
by
youmegravity
Well the title is actually quite literal, I added the castle, I added bombs, I added a boulder. I really like how the castle ended up, how you're able to see it in the fog throughout the entire level...
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The Gardens of Death (or something like that idk I'm not a writer)
December 19, 2023
by
youmegravity
#update
I'm happy to say that I'm at a point now where all of the base mechanics are in the game so I can start focussing on level design. Features I've implemented over the last few days include - killing -...
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Spiders!
December 18, 2023
by
youmegravity
This is just a mini-update to start off with. Although I render and animate all the sprites myself in Blender, most of the models themselves are made with the help of free assets I can find but I just...
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